Unity / C# game developer. Over four years of fully remote work with Voodoo, Amanotes, Homa Games, BoomHits by BoomBit, and Lion Studios, I developed and delivered 30+ mobile games.
As development lead and sole programmer of a three-person team, I owned gameplay implementation, test builds, SDK integration, store submission, and QA follow-up.
I worked as a full-time client-side game developer at Supercent, a Korean mobile game studio.
Separately, I self-published a solo-developed game on Steam and South Korea's STOVE game platform as an independent project. I currently build and operate a multilingual QR menu service used by restaurants in South Korea.